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・ Xenolechia ceanothiella
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・ Xenolechia ontariensis
・ Xenolechia pseudovulgella
・ Xenolechia querciphaga
・ Xenolechia velatella
・ Xenolecia
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・ Xenolith
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Xenoblade Chronicles
・ Xenoblade Chronicles X
・ Xenobolus
・ Xenobolus carnifex
・ Xenobrachyops
・ Xenobrama microlepis
・ Xenobrood
・ Xenocalamus
・ Xenocalamus bicolor
・ Xenocalamus mechowii
・ Xenocalamus michelli
・ Xenocalamus sabiensis
・ Xenocalamus transvaalensis
・ Xenocaligonellididae
・ Xenocallia punctatissima


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Xenoblade Chronicles : ウィキペディア英語版
Xenoblade Chronicles

|publisher=Nintendo
|director=Tetsuya Takahashi
|producer=
|designer=
|writer=
|composer=Manami Kiyota
|series=''Xeno''
|platforms=
|released=Wii
New Nintendo 3DS
Wii U
|genre=Action role-playing
|modes=Single-player
}}
''Xenoblade Chronicles'', known in Japan as , is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii console. The game was announced during E3 2009 under its original title ''Monado: Beginning of the World''. It was later renamed ''Xenoblade'' in January 2010, to honor Tetsuya Takahashi, the game's director and creator of the ''Xeno'' series. The game was first released in Japan in June 2010, and later localized and released in Europe in August 2011. However, time passed without any confirmation on a North American release, which led to the Operation Rainfall fan movement in order to generate interest in a release there. Despite Nintendo's statement that they were not influenced by the movement, the game was eventually released in North America in April 2012. Additionally, a handheld port, titled ''Xenoblade Chronicles 3D'', was released for the New Nintendo 3DS in April 2015.
The game follows Shulk and his band of friends as they search for answers about the Monado, a mysterious and legendary sword, as well their efforts to defend their homeland from violent robotic creatures known as the Mechon. The game contains an open world design and strongly emphasizes exploration due to the world's large size. The game was well received by critics, with many citing it as a great example of innovation and improvement in Japanese role-playing video games. The game spawned a spiritual successor, titled ''Xenoblade Chronicles X'', which was released for the Wii U in 2015.
==Gameplay==

''Xenoblade Chronicles'' plays as an action role-playing game that employs an open world design, in which the player controls the character with the Wii Remote and Nunchuk or the Classic Controller. Exploration, quest completion, and item collection are large parts of the game's gameplay. The player is encouraged to explore the large environments, which generally allows the player to visit whatever can be seen in the horizon.〔(【引用サイトリンク】title=All The Little Things That Made Me Love Xenoblade Chronicles )〕 While exploring, the player may choose to take on side quests from various non-player characters that inhabit the game's world, as they commonly involve locating certain items or killing a certain number of enemy characters. One strong point these quests possess is automatic completion, which allows the quests to be completed immediately without having the player to manually notify in-game characters of its completion, provided that the non-player characters are generic-named, e.g., Colony 9 Resident and Defence Force Soldier. Item collection plays a role in the game in the form of the game's "Collectopedia."〔 Scattered across all major regions of the game are glowing blue orbs, and upon coming into contact with the orb, the player is awarded an item at random, which is added to the player's inventory.〔 From there, the player may add the item to the Collectopedia, and if an entire chart is completed for a certain area, the player is rewarded with new items. Aside from the Collectopedia, there are also ether crystals to be found from fallen enemies or ether crystal deposits, which grants the player to participate in a multifaceted "Gem Crafting" mini-game, allowing for the creation of gems that may increase battle stats when equipped.〔
Many in-game systems affect the general flow of gameplay. The "Affinity" system tracks the relationships between characters and locations in the game. "Location Affinity" tracks the interpersonal relationships between all of the game's named characters, depicting to which degree they get along with one another, and a town's general perception of the player's controllable party. Completing quests can alter perception of the characters, and open up additional story sequences. There is also "Party Affinity", which is strictly the level of affection between each party member, ranging from indifference to love.〔 These affinities can be raised by having characters participate in battle together, giving gifts, or using the "Heart-to-Heart" system.〔 These "Heart-to-Hearts" are intimate moments between two characters that can show more of a character's personality, history, or thoughts, and can be initiated by having a certain level of Affinity between them. The Affinity system ties into how efficient characters work together in battle and gem crafting. A day-and-night time cycle also exists in the game, with the time of day often affecting in-game events, quests, and item availability. While time flows automatically and a day cycle repeats about every ten minutes in real time, players can "set the clock" to the desired time at any point as well.〔 Additionally, while the game is about exploration, many areas, called "Landmarks" aid in traversing the land by serving as warp points, allowing the player to instantly return to that point at any time.〔 The game also supports a "save anywhere" feature".〔
The game also has extensive customization, which includes changing the characters' outfits and weapons. These changes are directly reflected in the game, appearing in the field and even during scripted event scenes.〔 The game also contains a new game plus mode, which pulls over much of the player's progress from their first playthrough into future playthroughs.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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